Mad Mage Mildly Amuses.
It’s been about 6 years since I last played a WOTC D&D board game. I had gone off them following the first 4 boxed games, they had all become a bit of a repetitive grind. I guess they would be better as a 2 player plus game, because then you have the unpredictable action/reaction of your friends to take you in new directions. Herein lies the problem as you will not get many people to commit to this game as for the hardcore it’s too simplistic. But on a rainy overcast morning I felt like beating up some monsters and taking their stuff. I find this game good for easing your conscience in that direction as you are always attacked first during your exploration phase. “Well you started it” my Paladin cried, in an un chivalrous manner. To their credit though WOTC do add new game mechanisms with each new game release. This normally adds to and matches the tone of the campaign they are working with. In this case it is part of the Waterdeep adventure. It’s chock full of monstrosities and