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I was just thinking

Mad Mage Mildly Amuses.

It’s been about 6 years since I last played  a WOTC D&D adventure system board game. I went off them after the first 4 boxed games as they all seemed a bit of a repetitive process when played solo. I guess they would be better as a 2 player plus game, because then you have the unpredictable action/reaction of your friends to take you in new directions. Herein lies the problem as you can’t get many people to commit to this game as for the hardcore it’s too simplistic. But on a rainy overcast morning I felt like beating up some monsters and taking their stuff.  This game is good for easing your conscience in that direction as you are always attacked first during your exploration phase. “Well you started it” my Paladin cried, in an un chivalrous manner. To their credit though WOTC do add new game mechanisms with each new game release. This normally adds too and matches the tone of the campaign they are working with. In this case it is part of D&D’s Waterdeep adventure. It’s chock

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