In Praise Of Simple Dice Chucker's.
Every now and then its good, Cathartic even to just run around shooting things while pretending to care about some fetch quest you've been assigned. Better still it's even more fun shooting up other players in competitive mode intent on beating you out on achieving some fetch quest. No great strategy just bring them down with lots of high scoring dice. Grinning away whilst fully expecting to be dealt with yourself just around the corner in the games near future. The Unpredictability of a fist full of dice, the thrill of pure luck in dealing it out and surviving yourself seems to be getting rarer in big box miniature games. It's as if as the industry grew up the mentality level went up with it. All very fine if you are shelling out large sums for games as only full-time working high mentality adults can do. But after being amply served by these adult cognitive overloads I just want to occasionally tap back into the 12-year-old mentality that is still slumbering at my core. The mentality that drew me to thematic strategy games in the first place.
Thank goodness then for the new recent version of Mutant Chronicles: Siege of the Citadel. This game originally from the early 90's and arriving on the back of a wave of popularity from Milton Bradley's Heroquest and Space Crusade, bombed then and appears to have bombed again now. I just don't get why it hasn't had a better reception; I mean there are still people of a lower mentality and advanced years that want a solid dice chucker to wile away a few hours. Anyway, it ticks all the boxes for me. 1) highly dubious Sci Fi premise and backstory. 2) highly unlikely and bizarre enemies working in cooperation to bring down Corporations. 3) cartoony style miniatures that just begged my bright glossy painting 4) Plain and simple random fun.
Embrace the Chaos.
Core game mission setup in glorious techno-colour. |
A target rich environment. |
Those bizarre mutant bosses. |
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